Sunday 28 June 2015

Monday 22 June 2015

EXP 3 - THE BRIDGE - FINAL SUBMISSION

Final Submission

Mash-Up of 3 News Articles

Design plays a crucial role in everything we consumeEven kids growing up understand that design should incite an experience of euphoria. Design is no longer a closed shop, think how fast and wild the metropolises of today could be. If we design with a lion and gazelle mentality, to create valuable architecture which tickles one’s impression of their city, we can ensure we won't have a sad funeral parade of black-clad mourners discouraged by eyesores. Whether you are the lion or the gazelle in the design process the ultimate endgame is survival and to outlast the other. This practice is a running competition, and it is this competitive spirit which will squeeze creative ideas into existence. Design like you’re being devoured.  

Theory

Design architecture with a lion and gazelle mentality: an imagination stimulated by competitiveness. This will encourage pushing and experimenting with new ideas to ultimately incite a sense of excitement, well-being and elation.  

References

ArchDaily, "Why Do Professors "Rip Apart" Projects in the Final Review," http://www.archdaily.com/629314/why-do-professors-rip-apart-projects-in-the-final-review/ (accessed May 13, 2015) 
The Cool Hunter, "Property Developers and City Councils Fail to Build Iconic Buildings," http://www.thecoolhunter.com.au/article/detail/2071/property-developers-and-city-councils-fail-to-build-iconic-buildings (accessed May 13, 2015)

Web Urbanist, "Retrofuturistic Urbanism: 6 Cities As They Could Have Become," http://weburbanist.com/2015/05/07/retrofuturistic-urbanism-6-cities-as-they-could-have-become/ (accessed May 13, 2015)

18 Perspective Sketches

    1                                 2                      3                             4                       5                        6

Sentences relating to perspective groups 1-6:

Group 1:

1. Conventional with slight variation 
2. Solidarity from repeated rectilinear forms 
3. Simplicity in shape, however strong

Group 2:

1. Conglomerate of massing elements
2. Protrusions creating form
3. Perpendicular contrasts between thick and thin

Group 3:

1. Carving out space 
2. Thin channel wedged within 
3. Increasing the span laterally

Group 4:

1. Poised on one leg
2. Arms angled 
3. Top heavy 

Group 5:

1. Balance of components
2. Condensed into a dynamic form
3. Strength originating from the core

Group 6

1. Tunneling through
2. Adjunct element against a seamless form
3. Marriage of heavy and light

                                          36 Custom Textures

LINEAR
ROTATIONAL
SCALAR
ACCELERATION
ENGULF

   
   JOLT

Moving Elements


Moving Element 1: A moving horizontal louvre with vertical slats that slides into the roof. It is situated underneath another horizontal louvre with horizontal slats. As this louvre moves it opens up air ventilation and creates interesting shadows and differences in light.

Moving Element 2: 3 Panel vertical louvre which slides up and down. The arrowhead shape of the slats is reminiscent of a streamlined design, which relates to my mashup theory of designing with a 'lion and gazelle mentality'. 


Image Captures and Architecture

4 Real-Time Captures from the Draft Lumion Environment:






5 Real-Time Captures from the Final Lumion Environment:

Foremost, the moving vertical louvre is intended to incite a sense of excitement, as it creates interesting shadows within the computer labs. Furthermore, the overall mass and scale of the building stems from creating euphoria within the public.


The 2nd moving element: the vertical louvres, carry the symbolism of the arrowhead, a streamlined shape. I took this literal translation from the metaphor of  the 'lion and gazelle mentality' as  drawing from the running action.

The 1st moving element: the latticed horizontal louvre allows an increase of ventilation and interesting shadows. Since these louvres are positioned directly above the studios, I wanted to create a dappled light affect that would create an idea of lighting running across the walls and floors.

The textures applied on the library's wall and the meeting room's carpet are respectively jolt and acceleration, Stemming from my theory, the act of designing should be fast paced and should be like a battle for survival.


Taking the circular design from Corbusier stems from the idea of 'tickling the impressions' of the public, to contrast the standard rectilinear buildings. 


Link to SketchUp Model:

<iframe src="https://3dwarehouse.sketchup.com/embed.html?mid=u0939f857-b6c4-4aad-b079-4b440794c925&width=400&height=300" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" width="400" height="300" allowfullscreen></iframe>


Wednesday 3 June 2015

EXP 3 - WEEK 4

Textures: 

Linear


Rotational



Scalar



Acceleration



Jolt



Engulf


Chosen Textures for Building:

Jolt - Applied to the interior Library walls

Acceleration - Applied to the carpet of the Student's Meeting Room

Engulf - Applied to Moving Element 1 (Grated Horizontal Louvre)


Wednesday 20 May 2015

EXP 3 - WEEK 3

The Plan

From Corbusier's 'Villa Savoye' (1931)


From Coubusier's 'Villa Savoye' I took elements of his various floor plans and fastened them to create a hybrid plan/section. 


I then took this plan and put it into SketchUp, where I then extruded the plan in section.




However, I need to develop this plan further to ensure my building is not just an extrusion from a section. 

I've taken the section into a ground plan, and started to build it up on SketchUp as follows.

Aerial view of the basic plan

Closer aerial shot of basic structure

Close-up of the bridge to NIDA, which are the offices for academic and general staff

Close-up of the bridge to the International House, which is the lecture theatre and the meeting room for students

The above all stem from the hybrid plan above. Each 'arm' is a different bridge to a different area of lower campus. E.g. Arm 1 = NIDA, Arm 2 = Gym, Arm 3 = International House, Arm 4 = Blockhouse

Draft Lumion Environment

View from Anzac Parade: draft library and corridor to the offices for general and academic staff

View from International House: draft lecture theatre (upper floor), meeting room for students (lower floor)



EXP 3 - WEEK 2

2 Point Perspectives


18 Short Sentences


Sentences (vertically, left to right):

1. From above 

2. Eye level

3. From below

4. From above 

5. Eye level

6. From below

7. From above 

8. Eye level

9. From below

10. From above 

11. Eye level

12. From below

13. From above 

14. Eye level

15. From below

16. From above 

17. Eye level

18. From below

The 'Moving Element'





Wednesday 13 May 2015

EXP 3 - THE BRIDGE - WEEK 1

Mashup Architecture Article

Design plays a crucial role in everything we consumeEven kids growing up understand that design should incite an experience of euphoria. Design is no longer a closed shop, think how fast and wild the metropolises of today could be. If we design with a lion and gazelle mentality, to create valuable architecture which tickles one’s impression of their city, we can ensure we won't have a sad funeral parade of black-clad mourners discouraged by eyesores. Whether you are the lion or the gazelle in the design process the ultimate endgame is survival and to outlast the other. This practice is a running competition, and it is this competitive spirit which will squeeze creative ideas into existence. Design like you’re being devoured.  

Theory

Design architecture with a lion and gazelle mentality: an imagination stimulated by competitiveness. This will encourage pushing and experimenting with new ideas to ultimately incite a sense of excitement, well-being and elation.  

References

ArchDaily, "Why Do Professors "Rip Apart" Projects in the Final Review," http://www.archdaily.com/629314/why-do-professors-rip-apart-projects-in-the-final-review/ (accessed May 13, 2015) 
The Cool Hunter, "Property Developers and City Councils Fail to Build Iconic Buildings," http://www.thecoolhunter.com.au/article/detail/2071/property-developers-and-city-councils-fail-to-build-iconic-buildings (accessed May 13, 2015)

Web Urbanist, "Retrofuturistic Urbanism: 6 Cities As They Could Have Become," http://weburbanist.com/2015/05/07/retrofuturistic-urbanism-6-cities-as-they-could-have-become/ (accessed May 13, 2015)

18 Perspective Drawings of the Cross




Saturday 9 May 2015

EXP 2 - THE MARKER - FINAL SUBMISSION

FINAL SUBMISSION

18 Axonometric Sketches

ALVARO SIZA

Clear delineation between inside and outside
Volume of homogeneous materials carved out to create spaces












Seamlessness
CARLO SCARPA


Celebration of the corner
      
Interlocking as a means of joining










Parts and whole - the idea of a 'whole' composed
 of a number of repeated shapes or geometries










Seamlessess (Siza) + Interlocking as a means of joining (Scarpa)

Volume of homogenous materials carved out to create spaces (Siza)
+
Parts and whole - the idea of a 'whole' composed
 of a number of repeated shapes or geometries (Scarpa)

Clear delineation between inside and outside (Siza) + Celebration of the corner (Scarpa)

2 Short Texts Describing the Architectural Concepts

Volume of homogenous materials carved out to create spaces (Siza)
+
Parts and whole - the idea of a 'whole' composed
 of a number of repeated shapes or geometries (Scarpa)
In conjunction with the notion of representing the multicultural peoples of Blacktown, particularly the thought of Blacktown as a 'melting pot of culture', Alvaro Siza's concept of a volume constituted of homogenous materials carved out to create spaces is married to Carlo Scarpa's idea of architecture as being formulated through parts to result in a whole. The resulting marker seamlessly connects the two concepts, however maintains their idiosyncrasies, symbolising the differing and unique cultures in Blacktown, which form its rich multicultural environment.

Siza's idea of a volume constituting of homogenous materials carved to create spaces highlights the importance of omission as a design mechanism akin to the addition of elements. Equally complex and distinctive structures can result from carving out spaces; my marker aims to demonstrate this. In particular, the way the 'arms' of the marker point to the four cardinal direction points (north, south, east and west), is metaphoric of how the community of Blacktown is an amalgamation of cultures from all directions. The way the arms connect with the carved out spaces, which in turn run into the smoothed out surface below, emphasises Scarpa's idea of parts becoming a whole. The protruding smoothed surface, which appears to spill from the marker, not only creates a connection to the land, but an image water and more importantly, the fluidity and flux of multiculturalism. This portion of the marker which flows out from within, becomes interactive with the public, providing space to sit and contemplate.

36 Light to Dark Textures



5 Real Time Image Captures Showing a Lumion Environment

Scene 1: The marker's purpose is to  draw attention to the sports park and represent the multicultural nature of the city. Demonstrated through the juxtaposition of the fluid curved form and the rectilinear entity, the marker articulates Blacktown's 'melting pot' of culture. 

Scene 2: In addition to the marker, there is a space for recreation and relaxation. This space is an extension of the 'arm's of the rectilinear form, which stems from Siza's notion of "homogenous materials carved to create spaces".

Scene 3: The marker from the highway. The curved from which 'spills' from within the marker, seamlessly integrates with the surrounding landscape.

Scene 4: The marker in relation to its site, the Blacktown International Sportpark. It is situated in the 'Telephone Tower' Site.

Scene 5: A view of the open recreational/relaxation space, which encourages community spirit and interaction. Through this added element, it furthers Scarpa's concept of "parts coming together to form a whole".

Link to Sketchup Model: